Attributes
Attributes, also known as Stats, are the building blocks of your Character.
They store information describing your character's abilities and characteristics.
Rollplay splits attributes in 3 categories: - Numeric - Dice - Text
Numeric Attributes
If it's a number that's specific to your character, it's a Numeric Attribute. eg: Age, Level, Strength, Currency, Armor Rating
Dice Pools
Dice Pools (also known as Dice Attributes) are attributes represented using dice. Note: not all games use Dice Pools. eg: Hit Dice, Luck Die
Text Attributes
Attributes that are plain text. eg: Name, Bio, Traits, Flaws, Appearance
Both Numeric Attributes and Dice Pools follow a similar breakdown: (BaseValue + Formula + Bonuses) * Multiplier or Overwrite.
Attribute Breakdown
| Component | Details |
|---|---|
| Base Value | The user-given or controlled component of this attribute |
| Formula | A formula that dynamically computes using other attributes and optionally a player-given Input* |
| Bonus Values | A list of bonuses added to this attribute by items or status effects |
| Multiplier | A multiplier applied by certain status effects |
| Overwrite | An optional value given by the user that ignores all other components if used |
The final value of the attribute is computed as follows:
(BaseValue + Formula + Bonuses) * Multiplier or Overwrite, if applicable
*Formula Input: sometimes, users have control over how an attribute is calculated, via Inputs such as toggling a "trained" or "proficient" value on or off, or increasing a "rank" of a certain skill.
These are referred to as Inputs to a formula, and can be used to automate more complex formulas dependent on user input.