Attributes

Attributes, also known as Stats, are the building blocks of your Character.
They store information describing your character's abilities and characteristics.

Rollplay splits attributes in 3 categories: - Numeric - Dice - Text

Numeric Attributes

If it's a number that's specific to your character, it's a Numeric Attribute. eg: Age, Level, Strength, Currency, Armor Rating

Dice Pools

Dice Pools (also known as Dice Attributes) are attributes represented using dice. Note: not all games use Dice Pools. eg: Hit Dice, Luck Die

Text Attributes

Attributes that are plain text. eg: Name, Bio, Traits, Flaws, Appearance

Both Numeric Attributes and Dice Pools follow a similar breakdown: (BaseValue + Formula + Bonuses) * Multiplier or Overwrite.

Attribute Breakdown

Component Details
Base Value The user-given or controlled component of this attribute
Formula A formula that dynamically computes using other attributes and optionally a player-given Input*
Bonus Values A list of bonuses added to this attribute by items or status effects
Multiplier A multiplier applied by certain status effects
Overwrite An optional value given by the user that ignores all other components if used

The final value of the attribute is computed as follows: (BaseValue + Formula + Bonuses) * Multiplier or Overwrite, if applicable

*Formula Input: sometimes, users have control over how an attribute is calculated, via Inputs such as toggling a "trained" or "proficient" value on or off, or increasing a "rank" of a certain skill.
These are referred to as Inputs to a formula, and can be used to automate more complex formulas dependent on user input.